Fundraising on the Go hero
ANZ / Shout 20_
Product Design _23

Fundraising on the go

Shout's existing mobile donation devices had hit their limits, new hardware had arrived that could do more, but the accompanying app needed to catch up. Shout saw an opportunity to rethink the experience from the ground up, building an app that made the most of what the new devices could offer.

My Role

I conducted interviews with charities and donors, using the insights to build user scenarios across a range of fundraising event types. A second round of concept testing validated our design direction, giving us the confidence to move into high fidelity design and usability testing.

Fundraising on the Go — approach image 1
Fundraising on the Go — approach image 2

Onboarding

Structuring a seamless onboarding flow was made difficult by strict security measures. Working closely with the development team, we were able to overcome these issues by performing processing tasks in the background. This enabled us to only display priority form inputs and implement SMS verification.

Fundraising on the Go — image 2

Donations

The donation screens were designed to be as simple and functional as possible. Hierarchy was the biggest priority, avoiding excessive labelling by placing lesser used features behind simple action buttons.

Fundraising on the Go — image 3
Fundraising on the Go — image 3
Fundraising on the Go — image 3
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Download my CV (Last updated February 2025)

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